Shroud of the Avatar is a massively multiplayer online role-playing game. It was first conceptualed in 2012 as a successor to the classic Ultima series, but in 2015, the developers switched to a new engine and rebooted the game as a spiritual successor, with a completely new world, storyline, and gameplay. At the time of this writing, Shroud of the Avatar has been in Early Access for over a year, and has sold nearly 50,000 copies, making it one of the most popular MMOs on the market. Some players are outraged at the broken mounts in the game, since they are one of the reasons why players have turned to modding tools that allow them to create new mounts for them to use. Up until this point,
Shroud of the Avatar’s latest patch has been released today and many of you have been worried about the mounting issues that were plaguing the game. According to the patch notes, the latest update has fixed several issues, including the infamous mount issues. The patch also also closes an overly lucrative item sale loop.
Update: There was a significant shift in game mechanics during Update 2.0, particularly for mounts. In order to keep the game balanced, several mounts have been slightly nerfed or buffed, making them less powerful or more powerful, respectively. With that in mind, here’s a quick rundown of the changes made since the update went live:
The game Shroud of the Avatar has a few bug fixes that wouldn’t normally be in our news rotation, but these latest fixes are at least a little interesting or fun. Ideally, at least.
Since last Sunday, the 4th. July, there should be fewer assembly issues in play, as some of them have been fixed. Last Friday, a patch was released that fixed a bug that caused some crafting belts to be extremely expensive, making some players extremely wealthy as the prices were massively exploited. Unfortunately for them, the prices have been adjusted to a more reasonable level; it is not yet clear whether those who abused the bug will be prosecuted, but we can assume not, since there is no mention of lost sales in the release notes.
There aren’t many other interesting updates, unless you’re Justin, who will probably be happy to know that the two-handed sword for killing elves now has improved animation. You can tell this guy hates elves. Don’t worry, Justin, the pixie sword is fixed now.
Longtime MOP readers know that Shroud of the Avatar is a controversial game in the MMO space. The game, which launched in 2013, and its original studio have been criticized for cutting promised features, exaggerating crowdfunding, delaying rewards on Kickstarter, hiding their corporate governance and office status, and ignoring Securities and Exchange Commission documents legally required for crowdfunding the game’s shares. In 2019, Richard Garriot’s company, Portalarium, sold SOTA to its lead developer and essentially withdrew from the game. Questions from the press were met with repeated denials and insults, and crowdfunding investors were abandoned without warning, but the game still has players and is evolving, as we keep telling you.
ViewShroud of the Avatar: Forsaken Virtues released on Tuesday, after launching in open beta last year. The game has been heavily criticized by the community for a number of reasons, so much so that the developer is aware of the issues and working on solutions. One of the most talked about issues is mount speed. The mount movement speed was heavily affected by the game’s engine. Players who bought the game through the 2017 summer bundle could get a mount that is 20% faster than a non-bundle mount, and that cost $50.. Read more about shroud of the avatar review 2019 and let us know what you think.
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