SHINORUBI Review – GamersHeroes

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The widescreen perspective of SHINORUBI is undoubtedly uncommon in the realm of shooters, but this game reveals there’s a solid reason for it. Even the most ardent shmup fan will find it difficult to recommend this game due to its lack of personality and cluttered playfield.

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Last Boss 88’s SHINORUBI, inspired by classic Japanese danmaku shmups, takes the genre to a new level. Can it compete with Japanese classics like Cave and Treasure, which have a widescreen playfield and super HD graphics?

Review of SHINORUBI

Players will take control of an elite mercenary and fly over the sky of this vertical shooter, destroying all enemies with infinite weaponry. Point multipliers, medals, and screen-clearing explosives will make the torrent of gunfire a little easier to stomach. There’s even a technique to focus one’s fire, which is just what you need when things become rough.

This method has been used innumerable times previously, dating back to the days of Space Invaders in 1978. However, it is one’s perspective on things that distinguishes them.

This has a significant impact on the game’s playfield. While games like Galaga and Raiden stick to a 9:16 aspect ratio, SHINORUBI flips the script by making the whole game widescreen. Players may alter the aspect ratio in the settings to anything other than 16:9, but it doesn’t function as well as you’d expect. There’s just too much terrain to cover, and there’s no purpose to visit specific parts of the map. Some locations (indicated with an exclamation point) can’t be torn down, but they’re easy to avoid.

SHINORUBI-Gamers-Heroes-1

The absence of personality is ultimately SHINORUBI’s worst flaw. Each pilot gets a stylised headshot, but there’s not much to differentiate each level. Everything is a mechanical danger, but there isn’t much difference between them. The game can be finished in about half an hour, but it seems much longer — a cardinal mistake for those hoping to return and master the game’s many patterns.

This has an impact on the game’s overall balance. SHINORUBI is inspired by danmaku bullet hells, so anticipate a screen full of bullets at any moment. This isn’t generally an issue, but the game also provides you with a plethora of power-ups. This complicated layout makes it much too simple to make a mistake without understanding what is good and what is bad.

SHINORUBI makes a commendable effort to keep athletes returning. Each mercenary has a varied rate of fire, and the almighty one credit clear is encouraged. There’s also an arrange mode, which includes a shield mode, laser/shot mode, and a difficulty-adjusting super rank mode, among other things.

The widescreen perspective of SHINORUBI is undoubtedly uncommon in the realm of shooters, but this game reveals there’s a solid reason for it. Even the most ardent shmup fan will find it difficult to recommend this game due to its lack of personality and cluttered playfield.

This SHINORUBI review was completed on a computer. The game was downloaded from the internet.

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