Nintendo Switch Sports Review — Stellar Gameplay in a Bare Bones Package

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Perhaps the most interesting thing about Nintendo Switch is that it’s not a conventional console. If you think of a game-console as an appliance designed to only play games, then this one is revolutionary in its simplicity. With no cartridges and expensive proprietary hardware, owners can take their favorite titles with them to any place without worry about being locked into specific locales or needing extra gear.

The “nintendo switch sports dlc” is a review of the Nintendo Switch, which is currently only available in a bare bones package. The game has stellar gameplay and would be an excellent purchase for all who are looking to play it.

Nintendo Switch Sports brings one of Nintendo’s most well-known assets to the Nintendo Switch. It’s a follow-up to the Wii Sports series, but with newer branding. Despite the new moniker, the game maintains its reputation for traditional gameplay.

However, the wrapper in which those simulations are packaged seems to be an afterthought. Playing each sport is enjoyable, but there are no lessons or diversity in how you utilize the techniques.

Nintendo Switch Sports Review: Outstanding Gameplay in a Simple Package

The Nintendo Sports series is a collection of motion-controlled sports simulators. Swing your Joy-Con like a racket to swing the racket in tennis. This section is still enchanting. It’s enthralling to roll a bowling ball down a lane while seeing the game mirror that action. It’s also a unique experience that you won’t get anyplace else. That means Nintendo Switch Sports is a large fish in a little pond, but being the big fish is still fun.

Volleyball, badminton, bowling, soccer, chambara, and tennis are among the six sports included in the bundle. They’re all enjoyable to play, however some are more so than others. Volleyball and chambara aren’t my favorites, but they’re both worth playing simply to see how the motion controls were adapted to each sport.


Sports that seem to be eerily identical, such as badminton and tennis, feel vastly different when actually played. Tennis demands you to concentrate on keeping the ball in boundaries, but badminton does not. Tennis balls go quicker and farther, but shuttlecocks float more.

Soccer is a strong contender for my surprise of the year award. The Switch Sports version is a Rocket League clone with larger balls and massive goals. It was the most enjoyable part of my experience with the game.

All of Switch Sports’ simulations will be available online when it opens. You may play against random gamers online or invite friends and family to participate with you. This is simple to set up and performs great. The lobby system is simple to use, and I had no latency or stuttering when playing with others online.

Playing versus random individuals online will ultimately unlock Pro Leagues for more competitive players. These are rated matches in which you get or lose ranked points depending on whether you win or lose. If you prefer a less stressful online experience, you may opt out of rated matches.


Everything outside of actually playing those games, including the tutorialization, is part of the avalanche of troubles hanging over Nintendo Switch Sports. The lessons are sufficient for basic controls. They’re either on the screen while you’re playing or there are brief demos when you first start. The issue is that these courses do not cover every control.

When you first start playing, there are several crucial, game-changing methods that are not discussed. Opponents would do something I had no idea was feasible, and I’d spend many matches trying to figure out how to make it work while playing against someone who already knew how to do it. This is a really irritating scenario. It’s an odd design decision to make you lose multiple matches for reasons you don’t comprehend.

The game eventually tells you about some of these sophisticated strategies, but it does so in the most inconvenient manner possible: in post-match loading screens. These might be tutorialized elsewhere, so why not include all potential controls in the lessons themselves? Why isn’t there a section explaining how to spike a volleyball in a certain direction or give topspin or backspin to a tennis ball?

Making sports-specific training spaces would have been much better. Why can’t I go to a part that simply has me serving the ball if I want to practice serving in tennis? It’s possible that there were even little scoring attack minigames.


Making learning skills a minigame would address one of the game’s main flaws: a dearth of new material. Twists in the mechanics are used in two of the sports. Challenge lanes are bowling alleys with dips, bumpers, gaps, and other challenges to navigate. A shootout option in soccer allows you to kick a ball into a smaller and smaller goal.

Not having them for every sport is a squandered opportunity. Minigames like target shooting employing tennis principles have appeared in previous editions. This minigame teaches you how to better handle the ball while still being entertaining. Chambara could have featured a Fruit Ninja-style minigame.

Spocco Square, where the sporting events take place, is rather lifeless, serving just as a menu. The square’s designers worked hard to give it individuality, yet it all seems pointless since you can’t interact with any of it. A shuttle runs every 15 minutes from each athletic stadium, according to one of the loading screen recommendations, and you can see the shuttle journey in the backdrop. However, you are unable to ride it. Spocco Square has the feeling that it should be more, but it isn’t.

Customization is also a thorny issue. Sportsmates, the new and more realistic sort of player character introduced in Switch Sports in place of Miis, just don’t have enough possibilities. To create a unique character, you start with two costumes in a variety of colors, six faces, and six hairstyles, and not much more. As a result, all of the Sportsmates wind up appearing too identical.

It is possible to make a Mii. You may import any Mii you’ve made on your console into the game. Loading into a match with a fleet of the same character plus whatever the one person with a Mii decides to build is a bit amusing. More choices for Sportsmates can be unlocked, but they don’t fully fill out the character construction process.


To follow up on the character customisation, Switch Sports’ aesthetics are rather awful. I don’t expect much from visuals in a Nintendo game, but the sheer number of flaws makes it worthwhile to notice. In-game items have a low level of realism. When someone in Chambara gets knocked into the ocean, for example, they become pixelated until they emerge.

Each structure serves as a demonstration of the game’s absence of anti-aliasing. Because of their jaggedness, angled lines resemble steps. The polygon count in foliage is low. This isn’t often a problem, but it’s noticeable when they’re put adjacent to things with greater polygon counts, such as buildings. However, none of these shortcomings affect performance; Switch Sports works well. 

The sound design, in contrast to the aesthetics, is fantastic, with the sounds of each sport being true to life. I’ve spent a lot of time in bowling alleys, and the sound of pins colliding in Switch Sports’ Bowling is really realistic. Just listening to the sound of a strike during the replay is pleasant. The smack of a tennis ball against a racquet is very pleasurable. This detail took a lot of time and work to perfect, and it shows.

The Bottom Line on Nintendo Switch Sports



  • Motion-controlled gaming is a lot of fun.
  • Online is simple to set up and use.
  • Each sport has a realistic sound design.


  • Character customisation is very limited.
  • There are no additional game modes.
  • Spocco Square is nothing more than a menu.
  • Visually flawed.

Nintendo Switch Sports is in the fortunate position of being able to provide me with an experience I want. I knew I wanted to play the game as soon as it was revealed. There’s no alternative for swinging a gamepad around like a sword and slashing someone in a game.

It’s a shame that Nintendo Switch Sports doesn’t provide much more than that. There may have been a lot more, but the main bundle has everything. I’m going to play this for a long time since this style of gameplay isn’t available anywhere else, but knowing what might have been is disheartening.

[Note: The copy of Nintendo Switch Sports used for this review was refunded to the writer.]

The “nintendo switch sports pro league” is a game that has been released on the Nintendo Switch. It includes stellar gameplay, but the package is bare bones.

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