Mortal Online 2 apologizes for ‘drought of new content’ while it stabilizes post-launch

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Mortal Online 2, a free-to-play massively multiplayer online role playing game (MMORPG), has been struggling in recent weeks. The developers of the highly anticipated MMORPG have issued an apology for its “drought of new content” and announced that it is taking steps to stabilize post-launch.

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Players will lose murder counts while offline (albeit slowly) and can be flagged as criminals for “pushing innocent players too much” in Mortal Online’s latest patch, 1.0.0.22, which went live earlier this week. It focuses primarily on fixing UI and landscape bugs, but it also tweaks the game’s reputation system, as players will lose murder counts while offline (albeit slowly) and can be flagged as criminals for “pushing innocent players too much.”

“We understand that fixes like this aren’t as exciting as new content, but one of our main objectives is to make the game as reliable as possible for as many people as possible as we get closer to our goal of having everyone on one global server,” Star Vault explains.

“We’ve made significant progress in this area, and depending on the results of this newest patch, we may be able to reduce the number of alternative Myrland instances even more this week.” Since launch, our amazing artists have been working on new material, but as with most things in game development, getting anything ready to release needs the efforts of several individuals in various positions. Our programmers have been busy bees identifying and resolving bottlenecks in our server capacity, but now that the worst is over, they can focus on putting up new material in a tidy and functional package. We’d want to express our gratitude to everyone who has been patiently waiting for fresh material as we work on these essential but unappealing server and back end upgrades.”

We spoke with Star Vault CEO Henrik Nystrom earlier this week to get an update on the game’s progress since its debut; he addressed everything from the game’s first overwhelming reception to the company’s future plans for scalability and development.

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