While Talismans are not the most powerful items in the game, they do have some advantages. They are the easiest to farm, and with the proper setup and boosts, they can be the sole source of your team’s damage. In this guide, I will give you an overview of the mechanics of talismans and how you can best use them. You will also be introduced to two new talismans, which are not available until you complete the story, and some helpful tricks to make the most out of your talismans’ damage output.
Hello! My name is Geeksplayinggames and I am a proud owner of a PS4, and I am currently playing Monster Hunter: World. I consider myself not only a hardcore gamer, but also a huge fan of the Monster Hunter series. I have a list of things I would like to accomplish while playing MH: World, including Talisman Melding/farming, and I thought I would share my plans with you.
This is a complete guide for farming Talismans and Melding in Monster Hunter: Rise, where I detail each and every way to farm and how to get the best out of it in the game. I explain how to farm Talismans, how to refine and enhance equipment, how to do bounties, what monsters to farm, quests and more.
You may be perplexed by the new merging mechanism if you began your Monster Hunter adventure with World or Iceborne. We’ve got you covered, don’t worry!Â
Capcom has essentially switched the manufacturing procedures for charms (now called talismans) and decorations: decorations are made at the Smithy using precise formulas, while talismans are made semi-randomly using special ingredients in a process known as melding.Â
Melting involves the use of five distinct melding pots, each of which takes a slightly different method to melding, resulting in unique and more powerful talismans. If you’ve never done it before, the procedure may be a little confusing, so let’s take a look at how to merge in Monster Hunter Rise!
How to Meld Talismans in MHR: A Guide
We’ll start with a step-by-step walkthrough of Monster Hunter Rise’s merging system. After we’ve gone over the fundamentals, we’ll go over the particular criteria, prizes, and tactics for each of the five merging pots, so you can get a head start on your melding.
Melding Unlocked
Melding is unlocked after completing 5 Village Quests or 3 Hub Quests. Speak with Kagero the Merchant in Kamura Village or Maido the Merchant at the Gathering Hub Guild Store after you’ve achieved this stage. They’ll give you a brief rundown of the procedure (which we’ll go over shortly), and then you can start merging.
All of the melting pots that are currently available
Only the Pool of Reflection melting pot will be accessible at first. As you advance through the game, you’ll get access to additional merging choices, which will allow you to acquire greater abilities and stronger talismans.
How to Combine
Simply go to the Market and/or Guild Store and choose “Merging Pot” when you’re ready to begin melding. You’ll be able to choose whatever Melding Pot you wish to use from here. Each pot is a little different, and we’ll go over each one in depth later, but here’s a brief rundown:
- Reflecting Pool: Choose one skill, then supply the resources needed to create a talisman.
- Haze: Choose one skill, then give the resources needed to meld a talisman.
- Moonbow: Choose one skill, then supply the resources needed to combine several talismans.
- Mysterious Wisp: Provide various quantities of the necessary ingredients to combine several talismans.
- Rebirth: Provide a specific number of talismans to combine numerous talismans.
As you can see, certain merging pots allow you to target a particular talent, while others are completely random. If you’re still advancing through the game and want to fill out your build with a specific talent, Reflecting Pool, Haze, and Moonbow are excellent choices; Wisp of Mystery and Rebirth are preferable for rolling more powerful talismans or especially uncommon abilities.
To begin the merging process, you’ll need a quantity of Materials and Kamura Points, regardless of whatever pot you select. Monster parts, jewels, and ores are the most common materials, although you may also utilize Defender Tickets and Friend Vouchers.
Calculating the cost of talismans
Talismans are different from weapons, armor, and decorations in that they don’t need a special formula. Rather, you just give the amount of Materials required to achieve the talisman’s stated cost (s). A talisman that needs 150 Materials may be fused using two 60-point ores and one 30-point monster component, or three 50-point monster parts, depending on the value given to each Material.
(Keep in mind that this cost is double when using pots to merge several talismans at once! You may make five talismans in a single order using Wisp of Mystery, but each talisman costs 150 Materials and 100 Kamura Points.)
Simply go on a quest once you’ve placed your order and wait for the merging to finish. For every mission you finish, one order will be completed, so you may load your melding pot to the brim with orders and return after 10 quests to find a stack of talismans waiting for you.
Melding Outcomes
It’s important to remember that merging outcomes aren’t guaranteed. The level of the skill you roll, as well as any secondary skills or decorating slots, are entirely at the mercy of chance. Even the talents you choose for specific pots have a % probability of succeeding! It’s quite conceivable that you could combine thirty different talismans with Moonbow and still not get the With a critical eye roll you want.
See? This isn’t what I was expecting.
But don’t be disheartened; that’s what farming is for! Because Monster Hunter is known for its grind, you’re likely to have a lot of additional monster components clogging up your inventory. Melding talismans is a fantastic method to burn up extra resources since you can just throw them in the pot and wait for your rewards. It’s simple to toss your offal into Wisp of Mystery for random talisman rolls after you’ve reached the end game, then recycle whatever you don’t need in Rebirth.
Tips & Tricks for Melding
Let’s go into the details of merging in Monster Hunter Rise now that we’ve covered the basic how-to section of this tutorial. While the fundamentals are fairly same across the board, each of the merging pots has somewhat different requirements and rewards.
From here, we’ll go further into the five merging pots. We’ll go through the talismans available with each choice, what you’ll need to do to acquire them, and how to streamline the process for the best results.
Reflecting Pool
Reflecting Pool is the first melding pot you’ll be allowed to use after you’ve completed 5 Village Quests or 3 Hub Quests. You may choose one talent from the list and then provide the necessary resources to meld a single talisman.
Each order costs 10 Materials and 100 Kamura Points (both Low and High Rank monster components are allowed).Â
Skill | Description of the skill | Rate |
---|---|---|
Sliding Affinity | Sliding temporarily boosts your affinity. | 70% |
Resistance to Blast | Blastblight resistance is granted. | 100% |
Bombardier | Increases the explosive item’s damage. | 70% |
Botanist | Increases the amount of plants and other consumables you collect. | 100% |
Pro Carver | While slicing, it prevents knockback from strikes. | 70% |
Constitution | When avoiding, blocking, or performing certain other actions, reduces stamina loss. | 70% |
Diversion | When fighting a monster, this increases the amount of attention attracted to you. | 80% |
Resistance to Dragons | Resistance to dragons is increased. At higher levels, it also enhances defense. | 100% |
Resistance to fire | Increases the resistance to fire. At higher levels, it also enhances defense. | 100% |
Fortify | When you fall in combat, your offense and defense are increased. | 80% |
Free Meal | Gives you a set chance of getting a free meal or drink. | 80% |
Geologist | Increases the amount of times a collecting place may be used. | 100% |
Maestro of the Horns | Shockwave damage and overall performance speed are increased. | 70% |
Hunger Susceptibility | Reduces the rate at which maximum stamina is depleted over time. | 80% |
Resistant to Ice | Increases the ability to withstand ice. At higher levels, it also enhances defense. | 100% |
Item Extender | The duration of certain item effects is extended. | 70% |
Taking a Chance | Allows you to dive-evade while fighting big monsters and increases the dive-evade range. | 80% |
Mounting Master | Enhances your Wyvern Riding abilities. | 80% |
Resistance to muck | Reduces mobility issues when trapped in giant mud or thick snow. | 100% |
Resistance to Paralysis | Reduces the length of time that you are paralyzed. | 100% |
Resistance to Poison | While poisoned, this ability reduces damage. | 100% |
Time to Recover | Reduces the time it takes for recoverable damage to heal. | 70% |
Recovering | When recovering health, this increases the quantity restored. | 70% |
Sleep Deprivation | Reduces the amount of time spent sleeping. | 100% |
Thief of Stamina | Increases the ability of some strikes to exhaust monsters. | 70% |
Resistance to Thunder | Increases the resistance to thunder. At higher levels, it also enhances defense. | 100% |
Runner on the Wall | When sprinting over walls, it consumes less energy. | 70% |
Resistant to Water | Water resistance is improved. At higher levels, it also enhances defense. | 100% |
Whisperer of Wirebugs | Improves your Wirebug handling. | 70% |
Haze
Then there’s Haze, which you may get after you’ve reached HR 5. You may use this melding pot to select your chosen talent and meld a single talisman, just like you can with Reflecting Pool — just provide the required ingredients and finish the melding procedure.
The major difference between the two is the length of the skill list. There are a few abilities that are shared, but Haze adds a few new ones that are more strong and attack-oriented. Check the success percentages for each talent; you may have a greater chance in one pot than the other!
Each order costs 40 Materials and 100 Kamura Points (both Low and High Rank monster components are allowed).Â
Skill | Description of the skill | Rate |
---|---|---|
Sliding Affinity | Sliding temporarily boosts your affinity. | 50% |
Resistance to Blight | Provides immunity to all elemental blights. | 30% |
Bombardier | Increases the explosive item’s damage. | 70% |
Dance Bubbly | When affected, reduces bubbleblight and increases evasion. | 30% |
Constitution | When avoiding, blocking, or performing certain other actions, reduces stamina loss. | 50% |
Counterstrike | After being pushed back, temporarily boosts attack power. | 30% |
Boost Your Defenses | Enhances defense. As the level progresses, resistances will improve as well. | 40% |
Blessings of God | Has a chance of decreasing the amount of damage you suffer. | 40% |
Attack of the Dragon | Increases the dragon’s attack power. | 40% |
Attack of the Fire | Increases the assault strength of the fire element. | 40% |
Free of flinch | Prevents knockbacks and other minor damage responses. | 30% |
Fortify | When you fall in combat, your offense and defense are increased. | 50% |
Free Meal | Gives you a set chance of getting a free meal or drink. | 50% |
Maestro of the Horns | Shockwave damage and general performance speed are improved. | 50% |
Hunger Susceptibility | Reduces the rate at which maximum stamina is depleted over time. | 50% |
Attack of the Ice | Increases the attack strength of the ice element. | 40% |
Item Extender | The duration of certain item effects is extended. | 50% |
Mounting Master | Enhances your Wyvern Riding abilities. | 50% |
Partbreaker | It’s simpler to shatter or sever monster components with this. | 30% |
Attack of the Poison | Increases the pace at which poison accumulates. | 30% |
Sheath in a flash | Sheathing of weapons is sped up. | 30% |
Rapid Transformation | Increases the switch axis’ and charge blades’ switching speed and power. | 30% |
Down Recoil | When shooting bowgun ammunition, it reduces recoil. | 30% |
Time to Recover | Reduces the time it takes for recoverable damage to heal. | 50% |
Recovering | When it comes to recovering health, this increases the quantity that can be restored. | 30% |
Reloading Time | Increases the speed with which you can reload your bowgun and load your bow coating. | 30% |
Slugger | It’s simpler to stun creatures now. | 30% |
Eating on the Go | Increases the rate at which meat is consumed and items are consumed. | 30% |
Sharpening of speed | When using a whetstone to sharpen a weapon, it speeds up the process. | 30% |
Thief of Stamina | Increases the ability of some strikes to exhaust monsters. | 50% |
Steadiness | Bowgun shots aren’t allowed to deviate. | 30% |
Thunder Strike | Increases the attack strength of the thunder element. | 40% |
Runner on the Wall | When sprinting over walls, it consumes less energy. | 50% |
Water Invasion | Increases the attack strength of the water element. | 40% |
Wide-Range | Allows surrounding teammates to be affected by the effects of specific objects. | 30% |
Windproof | Provides resistance to wind pressure. | 30% |
Whisperer of Wirebugs | Improves your Wirebug handling | 50% |
Moonbow
Moonbow is the final merging pot improvement that allows you to select your favorite talent, and it is unlocked at HR 7. You may choose the talent you’d want to meld from a list of choices, then provide the necessary resources to attempt merging your chosen talisman, much like the lower-level pots. Moonbow is unusual in that it enables you to make three talismans in one go, boosting your chances of obtaining the talent you want.
This is a useful feature since Moonbow’s skill list includes several strong choices with low success rates. Some of Monster Hunter’s big hitters, such as Critical Eye and Exploit a flaw, are included, as well as some of Haze’s stronger abilities. Check the various success percentages once again to discover which pot offers you the greatest chance!
Each talisman costs 150 Materials (Moonbow only takes High Rank monster components) and 100 Kamura Points to meld with Moonbow.
Skill | Description of the skill | Rate |
---|---|---|
Bludgeoner | When your weapon’s sharpness is low, it increases attack power. | 25% |
Critical Eye | Affinity is increased. | 10% |
Boost Your Defenses | Enhances defense. As the level progresses, resistances will improve as well. | 40% |
Blessings of God | Has a chance of decreasing the amount of damage you suffer. | 40% |
Attack of the Dragon | Increases the dragon’s attack power. | 40% |
Earplugs | Provides protection against the roars of big monsters. | 25% |
Extender should be avoided. | Increases the distance between you and the enemy. | 25% |
Avoid Using the Window | When dodging, extends the duration of invulnerability. | 25% |
Attack of the Fire | Increases the assault strength of the fire element. | 40% |
Attack of the Ice | Increases the attack strength of the ice element. | 40% |
Attack of the Poison | Increases the pace at which poison accumulates. | 30% |
Draw with a Penalty | Draws attacks with a stun effect and slightly boosts attack power. | 25% |
Sheath in a flash | Sheathing of weapons is sped up. | 30% |
Rapid Transformation | Increases the switch axis’ and charge blades’ switching speed and power. | 25% |
Sharp as a razor | Prevents the sharpness of your weapon from fading. | 10% |
Reloading Time | Increases the speed with which you can reload your bowgun and load your bow coating. | 25% |
Slugger | It’s simpler to stun creatures now. | 25% |
Shot in the Dark | Shots using bows and bowguns have a possibility of not using up coatings or ammunition. | 10% |
Eating on the Go | Increases the rate at which meat is consumed and items are consumed. | 30% |
Sharpening of speed | When using a whetstone to sharpen a weapon, it speeds up the process. | 30% |
Resistance to Stun | Reduces the length of the stun. | 25% |
Thunder Strike | Increases the attack strength of the thunder element. | 40% |
Resistance to Tremors | Provides protection from earth vibrations. | 25% |
Water Invasion | Increases the attack strength of the water element. | 40% |
Weakness Exploit | Attacks that target a monster’s weak area have a higher affinity. | 10% |
Wisp of Mystery
After you fight Thunder Serpent Narwa, the last two merging pots become available. The first of them is Wisp of Mystery, which is generally regarded as Monster Hunter Rise’s finest melding pot.Â
You won’t be able to select your favorite talent as you could with the prior choices, thus the talismans you merge will be entirely random. You receive a more comprehensive skill list in exchange, which contains all of the choices from the other merging pots as well as previously unlisted talents. You also have a better chance of rolling several decorating slots, which makes customizing your builds with your talismans simpler.
You may blend up to five talismans in a single order using the Wisp of Mystery melting pot. Each talisman costs 150 Materials and 100 Kamura Points (you may only utilize High Rank monster components here).
Rebirth
Rebirth is the second merging pot you get after fighting Narwa. This pot is one of a kind in that it doesn’t need any Materials to meld; instead, you recycle your previous talismans for a better chance at a greater roll. Rebirth, like Wisp of Mystery, has a considerably more extensive skill set and a higher probability of producing multi-slotted talismans. In a single order, you may combine up to three new talismans, each costing twenty talismans and 500 Kamura Points.
Once you’ve acquired Wisp of Mystery and Rebirth, they’ll take care of almost all of your future merging requirements. Wisp of Mystery may convert all of your unused monster parts into talismans in the hopes of getting an especially strong roll, and any talismans you don’t want can be thrown into the Rebirth pot for a second chance.Â
Â
That concludes our Monster Hunter Rise merging guide – thanks for taking the time to read it! If you have any other ideas, please share them with your fellow hunters in the comments section. For more Monster Hunter tutorials like these, subscribe to our newsletter and follow us on social media.
Have fun gaming!
As long as you start with the most basic talismans in the game, it is a simple process to farm talismans for three weeks. All you need to do is 1. Make a talisman farm in your house 2. Get the talisman farm quests 3. Go to the quest giver immediately and complete them. That’s it!. Read more about mh rise talisman farming reddit and let us know what you think.
Frequently Asked Questions
How do you farm talismans in Monster Hunter rise?
You can farm talismans by killing monsters, and they will drop a random item.
How do you farm melding pots?
You can farm melding pots by completing the game.
How do you upgrade talismans in Monster Hunter rise?
You can upgrade your talismans by using the materials you have collected from slaying monsters.
Related Tags
This article broadly covered the following related topics:
- monster hunter rise melding guide
- mh rise talisman list
- monster hunter rise talisman guide
- weakness exploit talisman mh rise
- mh rise talisman melding